The branch was made in Cinema 4D. The resulting object can be rotated to any angle inside in the computer
Gum leaves tend to curve down to make a distinctive shape. Here I’ve modelled a leaf, and then duplicated it a few times
Here’s the branch with the leaves after the computer has rendered it. It’s starting to look realistic now but they still don’t look the way I want them
SSS stands for sub-surface scattering. That term refers to light hitting an object from behind and scattering through the object beneath its surface. Sub-surface scattering is what gives things like human skin and many other things their ‘inner glow’.
To make it look like the light is illuminating these leaves I’ve enhanced the colours in Photoshop
It seems strange, to go to all the effort of creating a nice 3D picture of some leaves, and then blur it so much you have trouble recognising it. But that’s what I’ve done here. This branch is now ready to add to the scene